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Through this conversation, Shirou learns of Kiritsugu's failed ambition to become a "Hero of Justice" (正義の味方, Seigi no Mikata ?), a guardian of mankind who could protect the weak and innocent. One moonlit night, Kiritsugu and Shirou have a discussion outside their home. The two maintain a distant relationship because of Kiritsugu's frequent departures from Fuyuki City. As he was dying, an enigmatic man named Kiritsugu Emiya discovered, saved, and adopted him. Ten years ago, Shirou was caught in a massive fire that incinerated his parents and consumed a large portion of the city. If a Servant is slain, a Master may ally with a wayward Servant, or pursue sanctuary with the Holy Grail War's impartial supervisor, who is traditionally a delegate of the Church.įate/stay night chronicles a two-week period in the life of Shirou Emiya, an amateur mechanic who attends a school called Homurahara Gakuen in Fuyuki City. In the event of a Master's demise, a Servant may choose to bind him or herself to another Master. When activated, a Command Spell permits the Servant to accomplish an incredible feat, or permits the Masters to issue an irrevocable and absolute order to the Servant. A Master can control a Servant with three Command Spells, which are crystallized miracles issued by the Holy Grail that manifest on a Master's hand. This forces Masters and Servants to cooperate with each other against rival pairs, even if a situation entails fighting to the death. The Holy Grail is a spiritual artifact, so only astral entities, such as Servants, are capable of touching it. Only one Servant can be summoned in each war from one of seven classes: Saber, Archer, Lancer, Berserker, Rider, Assassin, and Caster. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar to or of value to the desired Servant. A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing their competitive advantage. These resurrected Heroic Spirits possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms. The past four Holy Grail Wars have typically occurred every sixty years, but the fifth war has eerily started prematurely, only ten years after the fourth war.Įach magus, better known as a Master, is aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. For the past two centuries, seven magi were gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. Fuyuki City is the setting for a secret and violent war among competing magi. While the original work never received an official English translation, numerous unofficial patches were produced by fans and its adaptations gathered a large audience outside of Japan.įate/stay night spawned a number of other works within the Fate series, beginning with its sequel Fate/hollow ataraxia, and introduced fan-favorite characters used in subsequent works, even when they did not take place in the same continuity as stay night.įate/stay night takes place in 2004, in a parallel world from Tsukihime.

It was ported to several platforms, and its three narrative routes- Fate, Unlimited Blade Works and Heaven's Feel-received numerous adaptations in manga, animated movies and animated series format. Set in the same universe as previous TYPE-MOON releases, it is among the most well-known and popular visual novels. It is TYPE-MOON's first commercial work, following its transition from a doujin soft visual novel group. Fate/stay night (フェイト/ステイナイト, Feito/sutei naito ?) is a Japanese eroge visual novel game created by TYPE-MOON, which was originally released on January 30, 2004.













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